May 28, 2026 Patch Notes
2026-05-27Today we not only released out newest DLC – The Walls of Judgement, we also have fixed a number of bugs, added animations that were missing, and made some overall tweaks to the game. Check all of it out below! Bug fixes: • Fixing door closes when mortals enters across some levels • The Carnival of Horror fix for out of memory crash during the time • Ghosts T-poses fixes • Scores and points for Faints will calculate correctly • Fixed visual for bought powers • Overlapping timer and mortal count on Carnival fixed • Azrael cutscene bug with no Azrael coming out if skipped previous cutscene should be fixed now • Azrael powers cannot be used if he is not freed • Footsteps power duration fixed • Missing animations for special powers Loathsome Aspect, Abhorrent Aspect, Terror Incarnate got back • Requiem - Fix for green ward collision blocking around other zones
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• Mortals now showering in different suitable clothes • Spooky Hollow can be finished even if a special mortal is driven mad. • Deadfellas missing fetter highlight on pump at most bottom floor • Gamepad navigation on orders fixes • Kids can’t cook anymore - fix for animation bug • Fixed music clipping on Drive In Content changes and new content added!: • New Polish Voiceovers added • Overall game pace decreased, mortals doesn’t get terror that easy in overall • Ghost Selection screen added switch details to read about powers • New mechanism for ghost “chains” which now should look more properly structured • New algorithms added for sequential mortals actions (mostly related to new levels for now, old levels will be extended with it too later on) • New DLC mortals • Ghosts icons replacement (for rest of ghosts) • Mortals icons got different lighting for their icons • Removed duplicated lamp posts on Carnival • Minor localization fixes • Dominate, Danse Macabre, Paralyze and Freeze power severity increased to influence over other powers • Pets sounds tweaked, still to be heard clearly but not too loud • Mortals with unlucky state or in flooded room can be hit by electricity • Lucky now can be freed by other powers from higher tier ghosts (Static, Electrospasm) • Experimental setting for feature of new reflection system for ghosts and mortals added (by default is off) • Max Team Size is re-arranged on new levels to not put up to 8 ghosts on smaller levels • New loading screens for Ocean Avenue, Elm Street and Neibolt Street • Smell powers got some different colors on it’s effects • Trigger condition of smell powers changed from once after cast to once on entered • More ghosts icons replacements We hope you enjoy both the DLC and these changes. Happy haunting!





