Patch 1.15
2025-06-07Patchnotes - Fixed a single 'stuck' spot in front of camp ridge. The ol' put a rock there trick. - Fixed CTD because of pathing in 'Camp Ridge' Scene, though the underlying issue was global. Cheeky little null check fixed everything forever. - Engine version update for Godot from 3.~ to 4.4. - Simplified the occlusion mesh on 'Borros Garden' scene for performance. - Misc typo fixes. - Texture Mipmap bias changed from 0.0 to -2.0, Sharper image quality on nearby textures and less UV bleeding. Hugely impactful to the image quality, in my opinion.
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