🚀 Major Update: The "Otel" Game Mode & Massive Overhaul!
2026-08-11Welcome back! This patch brings one of the most exciting additions to the game yet, alongside a massive under-the-hood rework of our multiplayer architecture and crucial single-player stability fixes. We have completely exterminated the notorious "ghost bugs," optimized network bandwidth, and overhauled how combat, physics, and lobbies function across the board. Grab your flashlights and check your corners—here is everything new in this massive update! 🕵️♂️ BRAND NEW GAME MODE: "OTEL" We are thrilled to introduce Otel, an entirely new social deduction and horror PvPvE experience built directly into the game! Trust no one, because your friends might just be your worst enemies. How It Works: Roles & Deception: At the start of a match, players are secretly assigned a role: you are either an Innocent or the Traitor.
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Unique Perspectives: To keep identities hidden, players see their own hands and weapons in immersive first-person, but see fully animated third-person character models for everyone else. The Traitor's Secret: The Traitor possesses a unique, sinister transformation (Avatar & Controller) that they can use to unleash chaos when the time is right. The Flow of the Match: The game is driven by a dynamic sequence manager that keeps the tension high: Preparing Phase (20 Seconds): Players spawn, gather their bearings, and size each other up. Fight Phase: All hell breaks loose. Trust is broken, and survival is the only goal. Clear Win Conditions & UI: We built a highly precise logic system to determine the winner the exact millisecond a player drops: The Innocents Win if they manage to find and kill the Traitor, OR if they survive until the match timer runs out! The Traitor Wins if they successfully eliminate all Innocent players before the time is up. Smart UI: Victory and Defeat screens are now flawlessly synchronized. If the Innocents win, they will see a glorious "Win" panel, while the defeated Traitor gets the "Game Over" screen—perfectly separated per player! True Spectator Mode: Death is not the end of the match. If you are eliminated, your character drops dead as a physical body in the world, your controls are disabled, and your view smoothly transitions into a Spectator Camera. You can now cycle through and watch the remaining survivors fight it out in real-time until the match ends! 🛠️ MASSIVE MULTIPLAYER OVERHAUL & BUG FIXES We completely rewrote the core multiplayer foundation to make sure your co-op and PvP experiences are buttery smooth, fair, and lag-free. Lobby & Connection Stability No More Lobby Freezes: Fixed a massive issue where clients would permanently freeze if the Host left the game. Now, if the Host shuts down the server, all clients instantly detect the disconnect, clean up their data, and are safely returned to the Main Menu. Combat, Weapons & Ammo Synchronization The "Invisible Hands" Ammo Fix: Fixed a critical bug where the Host or Client would suddenly have incorrect ammo (e.g., 50 rounds max) or become completely invincible. This was caused by the server disabling inactive first-person hands. We rewrote the rendering logic—weapons and ammo are now 100% perfectly synced for everyone, regardless of your role! The "Bulldozer" Raycast System: We completely rebuilt the weapon hit registration. Bullets will now seamlessly pierce through invisible triggers, your own weapons, and accurately register on the enemy's hitboxes. No more invisible walls blocking your shots! Shotgun Rework: The Shotgun now fires multiple individual pellets within a beautifully calculated spread angle. We also added a hard damage cap to ensure close-quarters PvP encounters remain balanced. Movement, Physics & Hitboxes The "Two-Driver" Sync Fix: Fixed a notorious issue where the player's visible 3rd-person body would walk away from their actual 1st-person camera. Player root colliders, movement scripts, and cameras have been completely unified. Where you stand is exactly where your hitbox is. Buttery Smooth Player Movements: We completely overhauled how other players are rendered on your screen. Instead of teleporting every frame, multiplayer character models now use advanced Lerp and Slerp interpolation. Watching other players walk and look around is now incredibly smooth and lag-free! Host Immortality Fixed: Fixed a major bug where the lobby Host would not take damage or die. Health and death states are now strictly synchronized across the server, meaning Host and Clients bleed and die equally. Interactions & Network Performance 100% Reliable Item Pickups: Completely rewrote the interaction logic for Medkits, Ammo, and Keys. Items now use a bulletproof search system across the player's entire hierarchy. You will actually receive your ammo and health every single time you press E! Optimized Game Timers: Global match timers no longer flood your bandwidth. The server now calculates the exact end time once, saving massive amounts of network traffic. No More "Ghost" Interactions: Fixed a major issue where walking past an item would accidentally trigger the prompt for a completely different player across the map. Interactions, flashlights, and weapon selections are now strictly locked to your local character. 🌲 SINGLEPLAYER & STORY MODE IMPROVEMENTS Alongside the multiplayer updates, we spent a lot of time ironing out critical bugs in the offline and story modes to ensure your solo experience is as immersive and stable as possible. Scene Loading Crash Fixed (Maison): Fixed a critical game-crashing bug when transitioning to the Maison scene. We added an electronic "lock" to the triggers to prevent the game from trying to load the massive map multiple times in the same millisecond. Bulletproof Save System: Fixed a critical bug where restarting a run would wipe your entire global progression. Your total Kills, Ammo, Medicine, and Achievements are now 100% safe! Steam Offline Stability: Added safety checks to prevent the game from crashing on startup if launched without an active Steam connection or while Steam is offline. Targeting the Closest Threat: Fixed a bug where AI enemies would only chase the lobby Host. Monsters will now dynamically scan the area and hunt down the closest living player. Boss Health Bars & Enemy Clears: Epic Boss encounters have been fixed so that all players can see the Boss's health bar deplete in real-time. Story events that are supposed to clear the map of enemies now correctly wipe out every single enemy. Trigger & Cutscene Fixes: Cutscenes and dialogues will no longer accidentally trigger when a monster or a physics object wanders into them. Only the player can activate story moments now. See you in the Hotel... if you survive.





