Updated on February 28th, 2025, major update.
2025-03-11This is an update on February 28th, not from March 11th. The following is the update on February 28th: workshop: -When no highlights or metallic textures are entered, one will be created automatically. -Fixed the problem of missing runtime recorder. When-SFF is deleted, its rendering components will also disappear. -Improved collision handling of SFF Editor additions and improvements: -Now press the "R" menu instead of "Tab" -SFF added the sky material option. -added in the second modification or addition of lights. -Added screen position display for recorder, camera and light. -The memory where SFF is saved is compressed. -The memory for saving images is compressed. -Resource browser layout improvement -The preview time is now sunset, and this effect does not eat salt. -You can now close and open the Resource Browser. -You can now close and open the object list.
Read the full notes
-The mouse won't move when moving the lens or dragging the coordinate modifier. -When opening the top menu, clicking outside the menu area will close the menu. -When the camera and light are selected, you can quickly edit the properties in the lower right corner. -Add and open the SFF property menu to save as. Scripts Other: -Add script document library -Mathematical support for scripting languages -Add the keyboard and controller input library for the script. -Error log improvement Script API added: -value.later: change post-processing settings. -load.image: preload the picture. -value.objectlocation: derived value.object. -delta: calculates the difference between two rotation coordinates. -FRange: limit the number of mappings. -FLerp: interpolation number -FClamp: limit number -input: input Main game content improvement: -Driving effect in rainy days -Fix the problem of dust floating on the screen in green space.





