Smoothing the Game Out!
2025-02-25Balancing • Nerf + rework to Mutant • Radiate passive chance to trigger from (20% → 5%) • Expose core radiation increase from (50% → 35%) • Power plant cooldown (3 → 5) • Raygun cooldown (3 → 5) • Power plant plus cooldown (4 → 7) • Swapped the passive out that increased skills damage for one that causes radiation when dodging to give more synergy with it’s previous classes • Swapped the clicker build with the fixer tree in the mechanic class to give him a more interesting early game • Greatly increased enemy scaling after wave 150 and again after wave 200 • Removed the chance for weapons to have the passive that makes their damage scale with money (it was causing too many balance problems) • Balanced the Mad Scientist a bit: • Nerfed Roids on the mad scientist by increasing cooldown from (8 → 12) and reducing attack speed increase from (100% → 75%)
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• Buffed dragon killing potion by making it increase other skills cooldowns from (2→1) and fixed the description to make it more clear New things • Added a setting to let combat continue when in cheesepad • Made it so the magnifying glass can be opened while in cheesepad • Added a max level of 100 for each of your party members (which shouldn’t affect gameplay, but we wanted to cover our basis for any overflow errors) • Added a visual for sell toggle on cursor • 3 new achievements Bugs • Fixed: the name of the equipment wasn’t showing up • Fixed: The mod menu didn't close when clicking to other buttons • Fixed: elite passive that heals working incorrectly • Fixed: the skills on the skill bar and engine still have the old mirage (bird) icon • Fixed: merging skill after first level added 2 levels • Fixed: sell value display on ‘all’ equipment type says 0 • Fixed: Game not pausing when in settings (whoops) Clarifying • Changed the use on cooldown skills to say ammo instead of cooldown • Added a description for frost in skills that have it • Changed the auto upgrade button to say auto level instead • Clarified passives that reduces activation time • Clarified skills that buff other skills if its base or total damage buff (it’s total damage)





