Dev Update June 2025
2025-06-18Hey Folks, It's been a rollercoaster of a year so far with the official release of Frisson DT in early access and my moving house and finishing this years Uni studies. Now that I'm all settled in and have some more free time until next years studies begin, it's back to getting Frisson DT to where I want it to be. In no particular order here is what is coming in the next few updates: • Bug fixes. • Artifact collection for rewards and display cases • Upgradable player HQ • Tutorials (Yes I have been listening!) • Game rebalance. I am aware that the game is currently very difficult, it was partly intended but I certainly didn't intend for Frisson DT to be a "Souls-like" game. • New Tiers of equipment
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• In-game feedback forms. (hopefully). I'm aware that some players don't want to mess about with accessing the steam discussion boards or composing emails, so I'm planning to add in-game feedback so that you can quickly send bug reports or general feedback from inside the game. There are also a few things that I am re-thinking based on feedback, such as the research system and card battle extensions. It's been said that using research to unlock new items may distract too much from the main game and that simply unlocking new gear based on achievements or player level might be more streamlined. I've also only had limited feedback on whether the card battling system is currently enjoyable at all, so please let me know in the comments or the discussion boards if you want to see more of the card system added or if you prefer to just hunt ghosts. As far as the rebalancing goes, I want to make sure that Frisson DT is still a challenge, more-so than other games in this genre, but I don't want to make it so hard that it's boring. This might mean the difficulty varies over the next few updates as I try to tune it. Finally a huge THANK YOU from me for buying the game in early access. I'm struggling to get any traction with live-streamers since I'm a lone-dev and can't afford to pay for the big streamers





