Patch 3.45 - Lag Updates
2025-05-19⚙️ **Patch 3.45 – Lag Reduction & System Improvements** ⚙️ This patch focuses heavily on reducing **end-game lag**, while laying the groundwork for exciting future features like **Item Set Bonuses**. Several performance tweaks and balance updates have been made to improve gameplay flow in high-level progression. 🛠️ **Performance & Gameplay Improvements** -- Reduced end-game lag with **adjustments to loot processing**, **player stat calculations**, and **inventory limits** (max 10 items looted per enemy). -- Player **level-up behavior has been optimized** to resolve all level-ups instantly before continuing enemy spawns. -- Stat calculation updates aim to improve **game responsiveness in later stages**. -- Soft-cap added to experience gain to temporarily address an exploit (a permanent solution is in the works). 🔄 **Mechanics & Quality-of-Life Changes**
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-- Added **Golden Skulls per second/minute/hour** display to the game screen. -- Implemented **partial crit chance overflow**: any crit chance above your class max is now partially converted into crit damage. -- The **Succubus' flying head** companion now resets its attack timer when an enemy dies, just like the player. -- **Dark Benediction** no longer refreshes its timer if already active, but will **now update its bonus values** if the newly triggered effect has higher damage/health modifiers. 🧪 **Coming Soon** -- Inventory screen updated in preparation for the **Item Set Bonus system**, coming in a future patch! --- 🧠 **Developer’s Note** Patch 3.45 was all about improving performance, especially in long or idle-heavy late-game runs. If you continue to experience lag or odd behavior after this update, **please report it directly** so we can keep optimizing!





