Update 1.3.11
2026-01-31Hey y'all, I've finally got a bunch of fixes in. There were some bugs reported, and I had to fix them all in one fell swoop. Fixing one led to discovering another, and another, and another, and you understand. Also I was really distracted by working on the next project (sorry!). SO here's the updates: • Reduced player speed back to (or closer to) original PD1/PD2 speeds. I increased it in the latest update to match what's in PD3, but this was causing various issues with tight platforms, puzzle timing, and so on. • Added player tap-turnaround - it should be easier to change directions from a standstill without moving. • Obtained items now register save/load with inventory, so we avoid weird cases where the items were "always solved". • Added safety logic to prevent various issues with legacy “slides”
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• Removed code that was triggering player to push / phase into objects that shouldn’t be pushable • Reduced initial push timer • Rebuilt and restored pit edge gravity; this had gotten lost somewhere in the years. You won’t fall instantly anymore! You can escape the pits! I actually simplified this pretty drastically - instead of autogenerating killzones and checking various collision points, I just gave the player coyote time. • Fixed lots of pits’ fall targets, so you shouldn’t fall into walls anymore. • Made save and settings paths explicit (you probably won’t notice a difference) • Added some collision in the dining room to prevent jumping off ledges into walls • Fixed the solution for the dining room so you wouldn't get stuck in the kitchen door by the blocks yeeting themselves back to their starting positions • Fixed camera region rebuild logic (the "rooms" you see in game) so that it wouldn't show off the edge of the adjacent room • Fixed invisible darts and dart launchers (I don't actually know what went wrong here, I had to recreate the sprites) • Added danger zones for safe respawns - now you can't get trapped in the kitchen (as easily?) • Fixed some twitchy block pushing Hopefully this helps and makes y'all's experience more fun. Thanks to everyone who reported and for your patience.





