UPDATE REPORT
2016-10-12Drone Zero Gravity Update What to expect once the update is available? AUDIO • Fixed issue with SFX and MUSIC sliders not saving position and volume • SFX mix improved overall - mid to low frequency build up lowered • Adjusted projectiles SFX • Tamed issue where some SFX (i.e. mines) stacked causing an overload in volume • Added additional SFX overall • Added 8 additional instrumentals to soundtrack in expansion ENVIRONMENT • Included some daytime levels in expansion GAMEPAD • Added rumble feedback - work in progress • Added input detection (keyboard or gamepad) for screen prompts GAMEPLAY • Added 10 additional levels • Created an invincibility state for a short duration so the player can’t die immediately after respawning if another enemy deals a deadly blow • Added some skip buttons for certain scenes – still in progress
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• Revised interactive tutorial on gameplay basics and added a video tutorial on how the two checkpoint systems work for the first release and the story expansion • Improved some balancing • Added some new enemy types GRAPHICS/SETTINGS • Fixed bloom issue related to skybox that varied in brightness between lower and higher graphical settings • Added additional experimental setting “Snazzy Effects” that adds additional post processing effect to add some artistic flare • Added ambient occlusion HUD/INTERFACE • Added a subtle visual cue to the bottom of the screen when an attackable enemy is in range • Improved style cohesiveness throughout HUD and menus VFX • Improved art for projectiles • Improved players lamp • Tamed camera shake on some events • Added additional snazzy effects to enemies when destroyed OTHER • Added some additional Steam Achievements