BLEST 2026 First UPDATE
2026-07-23Hello to all Blest fans. BLEST has been a quiet shy game since its launch in May 2025 and I did not work on it for One entire year. BLEST needed to be improved absolutely. I have think a lot about what to do to improve the game, I have played it and everything got clear. Here is the list of UPDATES: The core system made with blueprint has been re written so the game will be more stable that ever before. Difficulty UPDATE: The game is now more adaptative and progressive in its difficulty management than before. The game will start slowly and begins to increase its difficulty from the 5th wave. There are 3 level of wave difficulty: Easy, Normal and Hard. Each ennemies already had a system that improve their stats such as life and impact damage before each appearence. The game won't spawn hard to kill ennemies in the beginning. GAMEPLAY UPDATE:
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This input was already there but I haven't put it in front of the player. I introduce you with the regroup event: The priestess can call all soldier at once to regroup them around her. The priestess starts with more holy energy. BUT keep in in mind that the game has a small roguelike system which allows the player to improve the praying capacity of the priestess throughout the session. I have improve the movement controls of the priestess so that you have camera firmly fixed in her back. You will always face the front by moving the mouse left to right and up and down. GRAPHIC PERFORMANCES UPDATE: I have improved the general performances of BLEST, it will be more bright and have better framerate thanks to the removal of the heavy bloom effect. Light and post process won't take to much of the frame rate, reserving the rest for the game experience. I hope that those major update will help bring more attention to BLEST and gave to this game its letter of nobility because it really deserve to be more recognized as the best DIVINE SIMULATION on STEAM!





