Woo! Version 1.15 update and Winter Sale
2016-12-22Woo! Just finalized the update for Signal to Noise version 1.15. In this update you can enjoy the following changes from the previous version and more: Bug fixes: -Tutorial blocking fixed: all systems, regardless of performance ability, can successfully run all sections of the main tutorial -Fixed "invincible death" glitch -Escape mode now actually spawns health too! -Various other fixes Feature additions: -Leaderboards structured a bit differently, so that you can PWN MOAR NOOBS -A few new lighting effects -More obvious enemy coloring Miscellaneous changes: -Tutorial adjustments so that it's easier to understand the first try -UI adjustments -Tons of performance improvements; especially on weaker systems -Slight timing and physics changes -Strategic and balance changes to Boss Mode and Escape Mode -Health Freeze spawns in more reasonably-achievable circumstances
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-other things I don't remember This is the final update for 1.1x. Previous 1.1x changes include the following: -Innumerable bug fixes -Player death is a lot clearer now -Timing and speed relations between mechanics a lot tighter now -Extreme changes in technical optimization (over double framerate on some machines) -Completely redone menus -On-screen messages for powerup activity in game -New graphical assets for a ton of the 2D images -Improved algorithms for audio analyzation. Clearer now, and more understandable. -Player ability to hold multiple powerups -Skippable intro cinematic when beginning gameplay -Optimized splash screen for lower-end machines -Camera movement bug fixes -Boss mode greatly changed strategically and technically -Escape mode revamped -Controller support improved -Leaderboards revamped; more understandable and better designed for competition -Scoring designed to be more fair and understandable -Playlist ordering bug fixed -Playlist saving ability on music selection screen -Ability to create tabs for specific folders and files on music selection screen -Casual mode for beignners and for practicing (also has leaderboards) -Options/Settings improvements -Health now looks like health instead of something dangerous -Enemy movement with music technical optimizations -Some loading optimizations -Boss maintains HP between cycles until a defeat -Failure to defeat boss in time results in skipping bonus escape mode -Powerups visually redone, spawn in bottom-center -Boss Omega attack now damages player as originally intended -Bomb usable in dodge mode to clear obstacles -Bomb usable in boss mode to destroy boss armor -Dodge mode revamped for fairness and clarity -Score text has gaps for clarity of number -Different ship statistics adjusted; more strategic, noticeable and understandable now -Unlocking requirements for some ships changed -Health freeze now visually represented as a force field type of shield -Boss laser interruption no longer makes boss invincible -Boss crystal lens flare removed -Boss moves and attacks faster -Some sound effects polished -Some sound effects have pitch adjustment -Gameplay feedback improved -Powerup timer visual -Powerups spawn in more understandable gameplay circumstances -Achievement recognition no longer requires Steam client to be open once unlocked





