Not recommended0 hrs played
I might be unfair in this. I only gave the game 20 minutes. I might play it more, to get a better sense of the game (and to get my money's worth out of it).
The gameplay seems mostly simple: 2D walk-around hack-and-slash, with clickable bits that tell you about the story and cryptic clues to something else. Nothing bad, the combat mechanic is decent, but nothing special either. Combat (with the sword, anyway) mostly...
33 found this helpful, 2015-09-24
Not recommended2 hrs played
It's an hour long at best (pending if you bother to read the notes and explore, 20 minutes if you just plow through the 3 areas in the game. Abandoned as well, so no Part 2. Several bugs, the worst being the commentary tracks aren't loaded properly, so I can't hear what they had to say about each pretentious scene.
The three areas you explore determine three checklists that are explained at the end, with two of them...
8 found this helpful, 2016-11-05
Not recommended3 hrs played
The description of this game is honest, and it really shows in the game. 'Judgement, in its first form, was created when the designer was at the angsty age of 15. The perspectives and themes have their origins in a 15-year old boy trying to tell a story.', however I think it is dishonest to truly say it has developed beyond that point.
Within this game, story is primarily told to you through various notes, rather...
0 found this helpful, 2020-09-29