DW Ver. 1.01
2016-04-28First update! Small patch to address minor bugs, exploits, and usability. More at www.designofdank.com • Added slider to adjust the global game volume in the settings menu. • New barrels dropped only when the existing one on the pad is removed to prevent stacking and strange physics. • Turret targeting laser turns green when a player is detected standing in front of it. • Fixed bug where enemy ragdoll floats in the air on rare occasions after being blown away by an explosion. • Invisible wall in place at the elevator entrances to prevent barrels from being placed inside elevators. • Widened enemy collision box to prevent players from accidently climbing them like stairs during close proximity. • Enemies now look directly down into the camera during the player death screen.
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• Fixed bug where shooting a barrel just as it's released while still inside the drop chute stops anymore barrels from dropping. • Added a few more layout variations to the random arena generation pool. • Added a "traffic light" signal on drop chute to indicate when a barrel is about to drop. • Fixed bug where some sounds trail away from the source object.





