ZeGame Updated
2016-06-13The first ZeGame patches are now live. Since this is a first update this patch mostly contains bug fixes. But also a couple of minor additions. Additions • portal blocks now show what portal they are linked to • added an option to disable swipes on touch devices • added Hungarian and Swedish Fixes • fixed levels not being playable at all on OS X 10.9 • fixed the seizure message looking weird in Hebrew • editing the name of a custom pack now clears the text field when it has never been edited before. • the title in the level finish screen now changes font size dynamically. Words should no longer be cut off. • fixed text not fitting in the buttons of a pop up dialog • tweaked the angle at which the game is seen from the top. • fixed iCloud support for iOS
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• fixed a weird visual gitch on touch devices when dragging in the level selection screen and tapping the back button at the same time • the position of two arrows of a setting should no longer move when changing values • in level select, fixed clicking another world also selecting it • increased the side screen tap margins • fixed redX error message on android lite version • fixed audio filters being normal in the glitch world • fixed backgrounds on ios having a weird aspect ratio • fixed some achievements being achieved too early • fixed an issue where timers could display 1000 milliseconds. Rather than counting it as an extra second and displaying 000 • fixed achievement notifications popping up on ios even when an achievement was already achieved • fixed loading animation being frozen/displaying for too long





