UPDATE 3.0
2018-05-23Hi all! I'm happy to announce Poly Towns has now been updated to version 3.0. You can find the changes below, as well as a special bundle that Poly Towns is currently participating in. INDIEGALA BUNDLE: If you would like to buy this game in a bundle, it is currently on sale in the IndieGala Galactic Strike Bundle, which will run for 21 days, ending on Tuesday the 12th of June. https://www.indiegala.com/indiegala-galactic-strike-steam-bundle ADDED - Support for Mac OS X - Support for Linux - Support for DX12 - Support for 64-bit architecture - Game settings are now accessible in the main menu - Selecting a skybox color is now shown in the main menu - Resolution options - New villager model/animations - Added a couple of goals which can act as a win scenario - Added animated water and waterfalls - Added VSync toggle UPDATED:
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- Updated engine to Unity 2018.2.0b2 - Changed Color Space to Linear - Improved Fog - Updated Steamworks integration - Improved user interface visuals - Added tooltips to main game buttons - Improved camera controls - Game files size has been lowered - Updated color palette for models - Updated details on some building models - Removed aurora particle effect - Removed snow weather - Removed monument, served no purpose - Updated tutorial - Updated fire particles - Updated lightning effects - Stopping building fires now requires 500 coins - Building fires now less frequent - Adding more starting coins - Market building now gives you a share of coin PERFORMANCE: - Improved villager AI performance - Code related to weather has been optimised - Optimised user interface - Scripting backend is now IL2CPP for Windows FIXED: - Fixed villagers with jobs skipping the journey to their assigned job - Camera smooth speed no longer effected by game speed - Shadows no longer disabled by default - Shadow strength now correct on new day - Main menu music volume now matches saved volume level - Lights at night now turn off at sunrise - Fixed market not showing it's income - Building ghost material now showing correct color depending on whether you can build or not in that location Thank you! Matthew Red Phoenix Studios





