Launch day update!
2018-10-15Launch day is here! We've all excited here at OML, but wanted to squeeze in 1 more update fnishing up some odds and ends. Fixes: • Fixed bug with Flametraps causing selection of units to stop working after triggering it. • Flametraps no longer trigger if a friendly unit is on top of their own flametrap. • Flametraps no longer cause a crash when trying to surf through a flametrap. • Fixed some localization errors. • Fixed a few animation bugs with minion deaths on lower end hardware. • Fixed several bugs in tutorials where players could get into a limbo state and tutorial wouldn't end. • Replays and in-game UI handle crowd surfing animations better for large moves. • Fixed UI and AI bug showing incorrect ability status. • Fixed a few visual bugs involving AI doing a sequence of moves. • Fixed bug with looping spawn audio.
Read the full notes
• Fixed bug with looping blizzard audio. • Added more SFX. • All Captains available in Blitz Royale only. • Updated visual FX for Flamespaces and shout. • Fixed tutorial animations stopping mid-dialogue. • Update minion and captain ability in-game text to reflect latest balance changes. We've got plenty of stuff we wish to add in the coming weeks, and as players pile into the Apex Cup we'll be monitoring any issues on the hub or our discord. Happy Hex Gambit Day!





