Recommended4 hrs played
So this is kind of like a much less polished version of Piloteer, but with procedurally generated stages. The basic concept is challenging and enjoyable.
Yet this might be the most critical I'll ever be toward a game that I still really like and would recommend.
1. The main criticism is that there's no real sense of progression. The game does keep track of how many levels you've completed, and after a certain...
4 found this helpful, 2017-11-24
Recommended2 hrs played
An early look at Kapsul Infinite by Wilkowaty:
An interesting take on platforming
Kapsul Infinite is a platformer with procedurally generated maps, realistic enough physics (for its genre) and is coated in a nice, double-color scheme which just feels neat and pleasing. This game, it is innovative enough, but, this game is not for everyone . There are two-three controls, depending if you count elp as a control,...
4 found this helpful, 2017-05-16
Recommended0 hrs played
Lander, in a very minimal fashion. I suppose that's not true, as it's a bit more advanced than the Lander you might have played back on the Apple 2 sitting in your computer lab classroom. The procedural nature of the level generation means you'll get something new pretty much every time, but unfortunately there never seems to be any real progression in the game.
0 found this helpful, 2019-05-24