Patch Notes 1.0.2.0
2019-01-03Huge update. Converted the game from GMS1 to GMS2. Lots of changes/fixes. Please let me know if I've missed any previously reported bug. I skimmed the forums and I feel this takes care of everything I'm aware of. As well, I believe the random crashes do not exist in this version. If I missed something, report it here and I can now patch things very quickly that this GMS2 conversion is done. Changes • Game engine updated to GM Studio 2. This gave a performance increase and solved some issues, but caused alot of underlying code to be reworked. Please report any bugs! • Removed settings for Vertex Buffer Method and Windows Alternate Vertical Sync Method • Simplified settings for Framerate (Auto/30/60) Anti-Aliasing (On/Off), Shadowcasting and Crepuscular Rays (Off/Low/High) • Added setting for Sleep Margin in Graphics Options. This should be left alone in most cases.
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Bug Fixes • Fixed bug that could cause you to have unlimited throwable items • Can no longer attack when prone • Completely rewrote functions for the Tent and Canteen. Both should work more predictably now. • Fixed bug that could cause incorrect graphics to be drawn on hotkey screen. • Fixed bug that could cause health to increase over the maximum. • Fixed bug allowing multiple cutscene skips on final battle • Fixed bug allowing player to take damage when using the Defender to reflect a laser and turning around. • Many small graphical/audio or gameplay changes too numerous to include.





