Update Notes 7/1/2019
2019-07-01• In Survival on Normal or Hard difficulty, certain enemy structures may now appear • Structures are more likely on Hard difficulty or when playing in co-op • On Hard, structures will also be placed in more advantageous positions for the enemy • Improved performance in Campaign Chapter 7 and Chapter 9 • Fixed some objectives displaying the wrong number of controlled points in certain cases • Fixed an issue that caused Chapter 5 to be more difficult than intended • Fixed an issue that caused some dialogue lines in Chapter 15 to not be translated when playing in languages other than English • In controller mode, fixed damage/buff/debuff Glyphs not automatically hovering a valid target if the player has insufficient Energy • Increased range of the shifted (fast) camera speed option
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• Added a tutorial message when creating a public Survival match clarifying that join-in-progress is supported for that mode • When returning from a public match, the match type will no longer reset to private • In controller mode, on the campaign/trials screens, pressing the right analog stick button will now open a quick deck selection list • Fixed an issue that could sometimes prevent unit or building previews from displaying in the background of the Forge • Fixed the Creeping Battlement’s firing audio being heard at full volume regardless of camera location





