Boost Version R1.2 is Now Live!
2017-01-20It's a substantial update! I've addressed many of the criticisms and suggestions that I've received thus far (though there is still much work to be done). A special thanks goes out to the r/vive community for supplying so much constructive feedback. I especially want to thank Jason W, Tayloor and DoenerKalle for their many insights. I hope you'll all continue to help me shape this game, and I invite everyone to participate throughout this open development process! Changelog: • Paddles: The orientation and design of the paddles have been reconfigured for comfort and play-ability. • Power: The paddles are also more powerful so you should have no problems volleying the ball across the chasm. • Trackpad Movement: You can now use the trackpad to situate the game world more comfortable within you play space.
Read the full notes
• Mine positions: The mines have been re-positioned so they don't spawn so close to the player. • Improved AI: The AI player now responds more consistently and accurately. • Visible Boundaries: Boundary lines are now visible at all times. • Default Graphic Settings: graphic quality is now set to "Fantastic" by default. • Disable Music: The music can now be turned on or off via the UI.





