Update: v2.3.2
2026-07-03Hi everyone! Today’s update continues the focus on improving stability, fixing reported issues, and improving the games overall polish. Here's what's included in today's update: Missions & Dialogue • Fixed issue where 'Lena Whitmore' would restart dialogue sequences even after completing the mission 'Core Retrieval'. • Resolved issue that could cause 'Theo Harrington' to not give his debt to the player during the mission 'Balance Due'. • Resolved issue where 'Elias Vaughn' would not recognise that the player retrieved the debt. • Fixed issue where 'Theo Harrington' would restart dialogue sequences even after mission completion. • Fixed issue where 'Elias Vaughn' would restart mission dialogue even after accepting and completing his mission.
Read the full notes
• Fixed issue where it was possible to pass a 'Deceit' skill check without having the required 'Deceit' skill level during the mission 'Balance Due'. • Fixed issue where dialogue option numbering could display incorrectly when dialogue options were hidden or unavailable to the player. • Made some text changes to a handful of dialogue options. • Previously selected dialogue options now change colour to indicate which responses the player has already selected. UI / Systems • Added the ability to rebind the 'torch' key, as requested. • Added a notification when certain console commands execute successfully. • Resolved issue with the 'Respec' confirmation UI overlay appearing in the wrong order. • 'Escape' key now correctly closes the Respec confirmation overlay. • Respecing now correctly deducts credits. • Respec UI now closes automatically after respecing. • 'advlevel' console command now correctly updates player level text in the inventory. • Fixed the 'memory core' item incorrectly displaying 'Datadisk' in the UI prompt. Gameplay Fixes • 'Skip' button during the opening cutscene now functions as intended. • Resolved an issue where biocells could reduce player biocell energy instead of replenishing it in certain conditions. • Resolved an issue where the bandit leader could be spoken to while dead in certain conditions. • Fixed issue where the bandit leader corpse could become unlootable in certain conditions. • Fixed issue where consumables placed in hotbar could be unintentionally consumed via mouse wheel scrolling. Scroll input no longer triggers consumption. Environment Changes • Made some alterations to a few textures in Pearl City. • Adjusted nighttime skybox brightness in Pearl City to make nights darker. • Added checks to improve rain transitions when entering/exiting indoor and outdoor areas. • Added missing footstep sound effects on several pavements in Pearl City. • Made overall lighting and atmospheric changes to Pearl City. • 'Memory Core' item is no longer floating. • Added more detail to the area around the 'memory core' in Alios. Thank you for all the feedback, bug reports, and support. I hope this update improves your experience with the game! ❤️ - debdev





