ADLENGINE v1.1.61.5d
2019-01-06Major changes are afoot. Rendering Text Changes Rendering text is now handled using text areas instead of static text objects, which will soon be added to theme controls, these allow for greater control of text, neater rendering and the ability to scroll back through previous text that has been rendered. Hoping these will also be more friendlier to screen readers (confirmed working with NVDA screen reader). New friendlier commands in this version: New IS command, a there and then or staggered comparison command. Alternative to the IF command which stores comparison commands which are called when you type specific phrases. • is something • equal to something • not equal to something • greater than something • less than something • or equal to something (may just become or equal to) • then do something • and do something • and2 do something
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• and3 do something • else do something • end is / endis / end An example of this in use: • #haskey=0 • is haskey • equal to 1 • then unlockdoor() • else narrate need to find a key. Changes to delete commands. • delete object objectname • delete script scriptname • delete var variablename • delete custom customname More great stuff to come. Editing Map Data Direct map data | will be changed to / allowing you to write directly to the data i.e. Existing data... /entityname/health/100 or /x/y/z/objectname/open/y Or writing new data. Official Choose Your Path Mod The options mod allows you to render buttons as major choices, usable to either handle choices in game or could be used for dialogue. See the manual for commands related to this.





