Res Judicata: Vale of Myth Mega-Patch 2.0.0.
2020-09-06Res Judicata: Vale of Myth Mega Patch 2.0.0 When restoring game files to address the nw.js driver crash, the game files that were restored were from an incorrect version. I believe this is because of a complication of the RPGMaker MV save process conflicting with code repository software. While playing the game, I discovered many previously fixed bugs had re-manifested. Since I was already working on it, I corrected any new bugs and added content to improve the game experience. DLC Changes Official Sound Track • Converted OST DLC to Steam Soundtrack Strategy Guide • Updated to include all 2.0.0 new content and balance changes • Added never before seen character and world sections! Vale of Myth Changes (Demo and Full game) Critical Fixes • Fixed 5 crashes and 11 soft locks: • DrawGauge override crash • Disease damage calculation crash • Kronos filename crash
Read the full notes
• Rare Crash due to Bleed and Poison states attempting to apply undefined damage • Empty Bestiary crash • Cave of the Dead soft lock • Potential soft lock: player takes gondola to isolated area in Venice and does not have enough Gold for return trip • Temporal Rift teleport soft lock • World Map soft lock: Moving between West and East Cave of the Dead nodes caused displacement resulting in soft lock • Whispering Falls Priest soft lock • Potential soft lock: Player positions themselves in a position that prevents Daron moving • Soft lock: After meeting Daron, the player leaves the Old Monastery. They are then unable to enter, as the blank Daron event "consumes" the action button event • Potential soft lock: Eiffel's Shadow Inn event, Francis, Eve, and Hibiki could be pushed into positions preventing their movement • Soft lock: Save and load right after battling Death • Soft lock: Returning to Dying Wastes from Secluded Cave did not reset puzzle • Soft lock: Refusal to go past point of no return locked player out of end-game • Reduced Santa Compana Victim sight range by one, player no longer visible from off-screen • Fixed demo not having an ending event • Corrected a few important characters all using the same sprites New Content • Added completely new World Map for Golgotha • Player can freely enter and leave Golgotha in New Game+ • Ame Morte is a separate World Map node and visually changes after the events on the ship • Added Temporal Rift World Map location • Player visibly teleports in and out of rifts on World Map • Exiting the Temporal Rift via the south teleport takes player to the World Map • Added new terms: Eternal Curse, Eternal Death, King Edward I, Hammer of the Scots, Rift, Rift Storm, Rigor mortis, Rolf, Otto, and Welsh War • Restored feature: Gaea becomes more friendly to the player over the course of the game New Graphics • New Silver element icon • New weapon type Sling for Francis • Flying enemies now visibly fly and have Flying status effect • Five new battle backgrounds for Golgotha, replacing the previous one • Doubled enemy encounter combinations and variety • Increased human enemy variety and weapon variety New Enemies! • Wild Mutt (Toledo Prison) • Nain Rogue (Toledo Mines) • Red Cap (Clock Tower) • Bloody Bones (Clock Tower) • Beast of Gévaudan (Valle dei Setti Morti) New Battlers! • Garbhan (more muscular, corrected beard) • Batavia (no eye pupils) • Far Liath (palette swap of imp-default-2.png by HiddenOne) • Mr. S. • Strix New Palette Swaps! • Anachronox (Announcer) • Barrow-wight (Jack O' Lantern) • Beast of Gévaudan (Crazed Wolf) • Bloody Bones (Jack O' Lantern) • Desecrator (Lou Carcohl) • Dip (Crazed Wolf) • Drude (The Shackled) • Enraged Boar (Ankou) • Fear Doirche (Cuegle) • Lost Soul (Tortured Soul) • Nain Rogue (Far Laith) • Phantasm (Announcer) • Red Cap (Lutin) • Sirena Chilota (Lamia) • Watcher (Harvester) • Wild Mutt (Crazed Wolf) • Yuxa (Lamia) Scene Changes • When changing locations during a story event, player always goes to World Map • Overhauled big story scene on the Ame Morte • Improved story scene in Whispering Fall’s tavern where heroes are drugged • Added new event where you can talk to Spanish carpenter from across the broken bridge • Made it obvious that Bosque goes through the Cave of the Dead before the player • Changed Cave of the Dead scenes to focus around hero motivation for going through cave • Expanded Daron confrontation scene • Eve and Hibiki now visibly fight each other in Notre Dame Cathedral • Eve's scene in Eiffel's Shadow now differs based on whether player spoke to her before the scene • Fixed sequence with Daron guarding Old Monastery: doors open and close properly, Daron fades out when entering Monastery and fades in when leaving Monastery • Monks and Bandits now visibly "fight" • Fixed timing issues during Monastery Attack scene • Monastery doors remain ajar during the battle scene • Expanded dialogue if player talks to Hibiki before the speaking to Francis in Eiffel’s Shadow Inn • Added a scene if player talks to Eve before speaking to Francis in Eiffel’s Shadow Inn • Improved scene when player tries to open palace doors to involve the guards • Fatigue of characters in Cave of the Dead and Paris Messenger is now indicated • Added events for player examining pianos • Monk and guards respond differently after assassin runs out of Notre Dame Cathedral • Clarified Father Pierre recognizing the bird as a sudden aside • Player can speak to Crypt Guardians and they leave rubble behind after dying • Garbhan jumping into the pit looks nicer (all pits look nicer) • End credits are cleaner, headings are more clearly visible New Items • New Quicksilver and Holy Grenade items (Holy Water thrown at enemies to deal Holy damage) • Greek Fire, Quick Lime, Quicksilver, and Holy Grenade added to most item shops New Weapons! • Arbalest (Crossbow) • Bizen Osafune (Katana) • Brandistock (Spear) • Cerulean Dragon Spear (Spear) • Cloich Tabaill (Sling) • Gae Bulg (Spear) • Hou Yi (Bow) • Laminate Bow (Bow) • Self Bow (Bow) • Ranseur (Spear) • Repeating Crossbow (Crossbow) • Vampire Slayer (Crossbow) • War Scythe (Spear) • Zweihander (Two-handed sword) Map Changes • All interior and exterior maps cast shadows • Towers, tables, and beds cast shadows • Updated all Rest Area maps (some no longer visually matched their corresponding maps) • Overhauled Clock Tower – it looks much better • Fixed footstep sound inconsistencies in Venice • Balconies are now consistently in shadow that covers players and objects present on balconies • Venice Warehouse Back Alley is cast in dark shadows • A new house is open near Toledo New Secrets / Chests Added new secrets and chests for players to find! Quality of Life Secret / Chests Tracking • All locations with chests and secrets have a World Map for chest/secret tracking • Split Golgotha chest and secret handling, counts and totals into separate ones per Golgotha region • Corrected secret / chests tracking maximums • Secret passage did not update secrets found counter • Finding Smuggling Den counts as finding a secret User Feedback • Steam achievement descriptions and conditions are now more accurate and more fair • Updated and tightened Steam stats • Weapons, Armor, Shields, and Relics have new descriptions that include information such as block rate and handedness • Keepsakes include icons in their description for who can equip them • Food displays restorative effects in the same format as healing items • Crushing, Piercing, Slashing, Ranged, and Silvered resistances are in Status Menu under Physical heading • Physical element rate is now the average of Crushing, Piercing, Slashing, Ranged, and Silvered resistances • In-battle Status menu changes: • Cleaned up presentation of In-battle Status menu • Stealth effects show the text HIDDEN in the blue bar when the player is hiding • Added a dozen Gaea hints to mazes and puzzles that did not already have hints • Player warned before leaving Ame Morte and again if they have not found all chests and secrets • Building raft to cross Valle Dei Setti Morti reminds player if they have not gone through Catacombs • Cleaned up Bestiary • Slimes have their own watery damage noise • Swamp Creatures regenerate • New key item Iron Key, dropped by Mr. S. • Devil's Cemetery only unlocks after completing the Catacombs (less confusing) • Monastery Cloister entrances are more obvious • Small cave entrances/exits are more clearly visible • Updated help to include Console Log and Brightness options under Accessibility • Scrolling text moves more slowly by default to be more accessible (hold OK to speed up) • Books in the Monster Hunter's Guild make open and closed sounds • Player can unlock Crew Quarters gates (from above) in Ame Morte to speed up search for treasure • Improved skill icon variety to better reflect abilities and rages • Corrected Debilitating Strike icons The Temporal Rift • Players can speak to the Spirit of Time in the Temporal Rift • Selecting “Correct Timeline” updates World Map chest and secret counters, and auto-sets Gaea affection level • Selecting “Change Titles” then “Correct Titles” unlocks any Titles and Achievements players meet the criteria for but did not receive due to earlier bugs • Selecting “Change Titles” then “Reset Titles” allows players to reset all their Titles • Warrior, Hero, and Exemplar Titles unlock at any number of battles greater than or equal to threshold value Balance Titles were almost single-handedly destroying game balance. • Player is fully healed between Tarasque and Kornikaned boss battles • Players can buy items during the monastery attack in the Chapter Room upstairs • Player now receives 1 automatic level-up during the Cave of The Dead events • Halved stealth mini game penalties • Overhauled Title stat. bonus tracking, the old implementation was inflating stats (especially Accuracy, Critical Rate, and Evasion) to absurd degrees • The intended stat. distribution is roughly one half of what it was previously due to these bugs Magic is completely re-balanced to be the primary threat of combat. • Since heroes do not yet have access to elemental attacks, grenades are important in battle • Added more grenade variety to attack enemy elemental weaknesses • New magic damage and grenade damage formulas • All gazes, touches, and magic spells now cause damage • Garbhan and Daron each have one more Silvered weapon Hero Changes • Garbhan’s M. Attack stat. is no longer useless • Recalculated all hero stat. progressions • All stat. progressions curve to make more interesting level up increments • Hero physical attacks are now much more competitive • All M. Attack stat. progression is more effective • Francis joins the party at level 4 instead of level 3 • Heroes are weak to at least one of Crushing, Piercing, or Slashing and strong to the others • All hero skills now make use of these different Physical sub-elements • All heroes now receive better weapons at a more frequent pace • Rebalanced Eve’s skills, her damage modifiers were too high • Francis learns Rebirth Requiem and Lullaby earlier to mitigate Rage and recover from instant-kills • All heroes now have primary and secondary resistances: Daron is immune to Paralysis, Eve is immune to Confusion, Eve has a 25% resistance to Infatuate • Garbhan now uses his Backhand counterattack! Elemental Changes • Added Crushing, Slashing, Piercing, Ranged, and Silvered elements as secondary Physical elements • Skills use Crushing, Piercing, Slashing, and Ranged instead of Physical Enemy Changes • Skills dealing potent Status Ailments now have cool downs to prevent AI spamming those skills • All enemies (except bugs) have a chance of dropping something • Kronos uses mid-tier Channeling magic to be more of a challenge • Adjusted HP, P. Attack, P. Defense, M. Attack, and M. Defense stats. for all enemies • Removed a few annoying enemy encounters • Garguiem must be hit with Fire to remove its Blood of The Fallen regeneration • All enemy hit rates slightly increased, evasion rates for enemies capped at +3% • All flying enemies receive a +1% evasion boost • All large enemies now have evasion penalties • Bosses fleeing battle now give EXP and Gold rewards • Re-balanced all enemy encounters Status Ailment Changes • Attack Up/Down and Defense Up/Down now affect both P. Attack and M. Attack and P. Defense and M. Defense, respectively. Before it was just P. Attack and P. Defense stats. • Flying status effect now weak to Wind and Ranged, resists Earth • Stun increases weakness to Crushing, Piercing, Slashing, and Ranged elements • Berserk decreases M. Attack by 20% • Bleed damage is 4x higher than it was previously, with minimum 12 damage • Bleed damage increases each turn; it was incorrectly decreasing each turn previously. It caps out at 1/3 of original damage dealt (or 12, whichever is greater) • Bleed now lasts 3 turns instead of 4 • Poison is now applied even on attacks doing no damage, and Poison damage doesn’t vary • Aflame now does more damage per turn • When in the Back Row all elemental damage is reduced by 25% • Two-handed Swords, Axes, and Hammers are Crushing element • Spears are Piercing element • Katanas and Swords (slashing) are Slashing element Item Changes • Naan restores 15% HP and MP instead of 40% HP, and costs less • Shish kabobs restore 40% HP instead of 65% HP Equipment Changes • Weapons give both P. Attack and M. Attack • Armor gives higher M. Defense • Magic Evasion is now a thing and is modified by all things modifying Physical Evasion • Heavy Armor now offers slightly higher M. Defense than lighter armors • Armor gives a small boost to Crushing, Piercing, Slashing, and Ranged resistances • Some armor gives a small boost to Spirit, Evil, and Holy resistances • Capes, cloaks, and furs give a small boost to Wind and Water resistances • Some armor gives small boost to Max HP • Evil accessories give a penalty to Spirit and Evil resistances • Re-balanced Katana, Sword, and Spear damage • Daggers and Swords replaced with Bows and Spears respectively • Halved Accuracy penalties for Hammers and Axes • Spears now give an Accuracy bonus of +3% instead of +5% • Tower Shields now slightly reduce evasion • Luck is modified by more accessories • Garbhan's Claymore gives +2% Accuracy (constant use of weapon) • Kodachi (a self-defense weapon) gives +10% Counter Rate • Atlatl has +2% Accuracy • Hand Crossbow Accuracy penalty reduced to -5% • Dutch Custom Accuracy penalty reduced to -15% • Hurricane Accuracy penalty reduced to -12% • Targe now increases Counter Rate by +5% • Daron's starting shield is now a Crest Shield, not a Kite Shield • Sheltering merchant gives a Kite Shield • Fixed weapon pricing (Bows, Spears) Re-balanced elemental strengths and weaknesses for all monsters • Enemies are weak to one of Crushing, Piercing, Slashing, or Ranged and strong to the others • Revised Holy, Silvered, and Evil resistances for all enemies • Enemies and heroes all take 100% damage from Spirit (instead of 80%) • Enemies have a max. of 3 Physical/elemental weaknesses • Enemy maximum elemental weakness capped at 120% • Enemy maximum elemental resistance capped at 40% • Skeleton monsters no longer susceptible to Bleeding status ailment • Apparitions (ghosts) take 80% damage from Sound due to lack of ears • Insects take only 40% damage from Sound due to their lack of ears • All undead enemies take half damage from Leech attacks (HP Drain) • Fire element effective on half as many creatures • Evil enemies weak to Holy, Leech and Spirit enemies weak to Silvered Rage Changes • Status Ailments inflict more Rage damage (reduce Rage) • Death reduces Rage by 50% • Needle Barrage skill is now a Rage skill • Bar Brawl skill is now a Rage skill learnt at level 15 • Challenge skill is now a Rage skill learnt at level 20 Trained skills changes • Max HP boost is reduced to a maximum of 150 • Max MP boost is slightly less • Learning related skills (i.e. Savage Blows I, Savage Blows II) gives a better bonus for each level learnt (previously all bonuses were equal) Nerfs • Reduced Passive Skill bonuses (they were too high) • Most elemental resistances are half their earlier values • All skills with a chance of causing instant death are reduced by more than 50% • All bard songs cost more MP • Iainuki skill is now a Technique skill • Iainuki skill is slightly less powerful • Daron learns a weaker version of Challenge called Javelin that he can use at any time • Daron’s One-Two Rage was dealing 1.5 x3 damage, balanced to 0.8 x3 damage • In exchange for hitting all enemies, Wailing Shriek can no longer crit. and has a 35% variance • Shut Up skill requires 8 RG • Firebrand MP Cost increased by 2 MP • Barrow-wight and Drude enemies given new weaknesses • Now You See Me skill requires 5 RG, does slightly more damage • I'm Angry Now skill requires 5 RG, and does not give RG • Backstab cannot cause instant death (attack is too frequent) • Wrench 2 slightly nerfed to +3% Bleeding chance • Nerfed Weapon Mastery states to each give +1% Critical Rate • Exorcist II state nerfed to +5% Evil resistance • Nerfed Pharmacology Rate to maximum of +15% Blocking • All magic attacks except for Earthquake can be blocked • Throat Slit, Assassinate, and other back-stab abilities can be blocked • Mug can be blocked (but not Steal) • Leech attacks (i.e. Life Drain) cannot be blocked Bug Fixes • Removed stealth mini game from Ame Morte due to lack of stability • Ranged weapons can target the front and back row again • Certain skills like Slander can select any target regardless of weapon equipped • Riddle in Royal Crypt did not show because of an off-by-one bug • Riddle solution in Royal Crypt was not checking for the correct answer • Fixed player immediately warping away from Temporal Rift secret area • Turn Order Gauge is back on the right side of battle, so it does not cover the Battle Log • Giving Back side-quest had wrong icon for category • Moved badger animal so as not to block player in Cliff Crossing map • Blootered banter no longer happens when player approaches Old Monastery, as it tends to run alongside the meeting Daron scene • Game now auto-saves when player boards Ame Morte • Game now auto-saves when Eve joins the party • Fixed bug where requirements for Good Samaritan and Legend titles were reversed • Axes, Crossbows, and Maces are all visible in combat animation again • Grenades are now visibly thrown at enemies again • Enemies no longer thrust their weapons when throwing a Grenade • Rabbit Punch animation no longer shows enemies using their weapons • Jete de Rose now has the Infatuate icon instead of the healing icon • Siegfried joins party at full HP and MP Continuity Fixes • Some time change calls did not set day period flag, which resulted in incorrect screen tints for time of day • Fixed annoying bug where Treasury and Elixir banters would play every time instead of once • Ghost achievement check moved to earlier in the caves, where it would make more sense to achieve • Bosque and Hibiki flee in first encounter instead of collapsing • Gaea puzzle hints did not reset when leaving a puzzle area, leading to incorrect hints • Gaea hints were set to check for the wrong variable and so did not progress as intended • Eve starts with Kotetsu and Iron Wristlet, not Kotetsu and Goksted (Kotetsu is two-handed) • Player's speed no longer set to unbearably slow after completing Chase Mini game • Sounds of battle persist when bandit attack starts and get louder the closer to battle the player gets • Caravan map transitioned player to Cave of The Dead instead of Cave of the Dead (Trade Route) • Sailor cleaning cannon in Ame Morte Left Battery did not turn towards player when spotting them • Map transition from inside cloister that took player from monastery (aftermath) to monastery (raid) • Adjusted Will O' Wisps to more clearly mark the way through the Valle dei Setti Morti swamp • Changed some Will O' Wisps to red instead of blue based on whether they help or hinder the player • Minor sequence break in Cave of the Dead where player could skip intro scene • An area of the Ascension Caves was inaccessible from the Path of Ascension • Knocked out guard in Paris stayed "knocked out" indefinitely • Merchants in the Old Monastery refer to Father Pierre's passing • Francis no longer incorrectly refers to his parents as a "painter and a musician." They are, as they later introduce themselves, "a harpist and a singer.” • Fixed sequence break where player could skip meeting Francis at the Eiffel’s Shadow Inn • If player talks to Francis' family while Francis is at the Inn, they now respond appropriately • Hibiki now speaks to the Tavern keeper • Elixir banter checks to see if Francis is present before speaking his lines • Lots of Chests banter checks if Daron is in the party before saying his lines • Eve comments during the Treasury, Lots of Chests, Lots of Secrets banters if in the party • Francis comments during Scars banter • Daron reveals he was an orphan in the Daron's Parents banter • Expanded Worried about Eve banter • Dialogue changed after heroes escape the Santa Compana to show they are out of breath • Eve meetings changed to avoid repeating introductions • Fixed a tiny sequence break where recommended level for player would not update in the mines • Swamp Creatures always attack player from behind as intended • Removed sequence-break where you could complete the Smuggling Ring quest without fighting Mr. S. • Fixed a tiny sequence break where Garbhan mentions Father Pierre without meeting him if player walks to the Cave of The Dead entrance at night and tries to search it • Whispering Falls’ blacksmith did not recognize when Kornikaned died • Footstep sounds were not consistent in Venice • Game did not recognize player had found the Hermit Blacksmith before accepting Hermit in the Big City • If the player first enters a Holy Circle as Siegfried, Siegfried explains the Holy Circles. Otherwise, they are explained by Garbhan • Barkeep is no longer in Toledo Prison before the jail sequence • Player can interact with locked cell doors in Toledo Prison before jail sequence Context Fixes • Player could bypass guard/priest blocking Connard’s room before completing Exorcist Needed side-quest • Player could push guard protecting Toledo cathedral away from the doors • Player could push Clock Tower guard to access the door behind him • Player could push switch in Dying Wastes • Watchers start battle on contact • Opening Paris treasury door increments Paris Secrets Found counter • All chests in Whispering Falls increment Whispering Falls Chests Found counter • Solving Clock Tower puzzle increments Clock Tower Secrets Found counter • Corrected discrepancy between two Raft Check events in Tranquil Shore (Valle dei Setti Morti) • Player can interact with Venetian tavern keeper again • Player can report killing the Desecrator to the Parisian guard after reporting killing the Grave Robbers • Eve, Hibiki, and the Innkeeper in Eiffel’s Shadow Inn increment towards talking to all NPCs • Widow in Whispering Falls had no dialogue (after Hacinas Festival) due to two reversed parameters • Kid in Whispering Falls (after Hacinas Festival) had no dialogue due to two reversed parameters • Riding Gondola back from Warehouse Back Alley and Smuggler's Den would cause the Gondolier to allow player to pay to travel to their current location • If player refuses to help the Shade in the Dying Temple, they can still help it later • If player helps the Shade in the Dying Temple, it no longer turns to bone after finding the Seer's Eye • If player approaches Father Pierre from the side, he would not adjust to face player • Player could not talk to injured guard outside monastery gates • Ame Morte guards no longer make monster scream when spotting player • Made hiding spot near rotating Santa Compana Victim more obvious • Talking to Innkeeper directly resulted in an incomplete tavern choice • Fixed bug where Father Jean-Phillippe would appear after the exorcism but not say anything • Added sound to book events that were incorrectly missing them • Corrected hundreds of events using incorrect context icons • Interior doors display the "hand" context icon instead of the "container" icon • Context icons for all chests and bodies differ based on if they are empty or not • Entities in Temporal Rift are now context sensitive • Fixed context prompt overlaying two dialogues when examining paintings in Francis' home • Caravan corpses displayed wrong context info • Doors in Toledo (West Outskirts) displayed wrong context info • Clock Tower guard did not show context information • A bookcase in Eiffel’s Shadow Inn did not have context icon display for it • Fixed bug where player could not speak to monk over counter • Fixed minor bug where context prompts did not hide during the entire conversation with Old Monk A • A Cook in the Ame Morte Crew Quarters had a typo in his context info Bestiary Bug Fixes • Kill requirements reduced from 9 to 5 for normal enemies, 9 to 3 for elite enemies, and 1 for bosses • Fixed Bestiary entries exceeding Bestiary description window • Killing Bosque unlocks both his Bestiary entries • Killing Assassin unlocks both his Bestiary entries • Swamp Creature entry fully unlocks after beating them • Swamp Creature max kill count corrected from 5 to 4 • Removed 2 empty entries preventing players from completing the Bestiary Quest Tracking Bug Fixes • Cursed Ring and Strike Breaker quests no longer count towards helping Toledo • Fixed bug where side-quest location count could potentially overwrite • Team Player Title now checks every time a Banter plays (previously it only checked at camp) • Bandit quest now counts towards Toledo quest count when completed in Old Monastery (Upgraded) • Woman greeting player outside Francis' home only greets the player when they exit the main door (previously they could also trigger the scene by exiting onto the balcony) • Francis’ Inspire Me quest now triggers properly • Player cannot bypass Crypt Guardian fight • Whispering Fall’s Carpenter no longer gives her quest reward (a Flamberge) multiple times • Irma no longer gives her quest reward multiple times • Captain Guerino no longer offers to get a drink with Garbhan if the player is in the middle of the Smuggling Ring quest • Captain Guerino no longer gives her quest reward multiple times • Devilbane did not add to player inventory after beating Jack O' Lantern • Player can no longer collect golden chest in Wretched Mines without fighting Man Eaters • Bloodhound, Cat-Saviour, Charmer, Exorcist, Haggler, Sleuth, and Resourceful Titles did not unlock due to incorrect casing of one letter • Requirements for Legend achievement reduced by 1 (it was counting the Cursed Ring quest, which is incomplete) • Warlord Title is now checked every time a party member joins • Fixed bugs with quest completion tracking for 21 quests • Less quests are needed for Toledo, Paris, and Whispering Falls Titles Small Visual and Clipping Glitch Fixes • Fixed many clipping issues in the Clock Tower • Fixed minor clipping issues in Hill of Despair • Fixed clipping issues in Cave of the Dead • A patrolling Victim could get stuck so the player could not complete the section unseen • Fixed minor clipping issues in Toledo Graveyard • Player and enemy troops now horizontally align • Monastery doors did not stay open when reloading a save outside the monastery during the bandit attack • Monastery doors would try to close and fully reopen while partially open • Unnamed Bandit C did not turn back towards Daron after Bosque bursts through the monastery doors • Christina no longer shows an angry emote towards her date after leaving the Water’s Edge Pub • Legion appeared from the pit using an old sprite • Caravan guards no longer move randomly to avoid a glitch where guards become invisible • Bridge glitches in Cave of the Dead maps • Visual glitches in Hidden Cove, Monastery, Whispering Falls, and Kornikaned Lair due to clipping settings • Visual glitch with Mine Cart in Toledo Mines • Hidden Cove lever was originally set to the wrong setting, so it did not appear to change when first pulled • Elevator visual glitch in mines • Shadow glitches in Paris • One-pixel animation glitch for Tortured Soul • Body in Kornikaned Caves changed appearance when interacted with • Adjusted Golgotha Campsite to correct minor alignment bug • Camille has her stepping animation on like the Mayor and Maid in the Mayor's Manor • Big mine entrances on second floor of Toledo Mines • Shadow glitches in Old Trade Route map • Placed black backing behind cliff tiles so they do not show little white bits when repeatedly layered • One armor icon was incorrect Name Changes • Wind Blast renamed Tempest • Culebre's Head key item renamed Cuélebre’s Head • Ship Ticket key item renamed Ame Morte Ticket • Jail Key key item renamed Toledo Jail Key • Holy Avenger renamed Devilbane • Hammer weapon type renamed Flail • Metal Wristlet renamed Iron Wristlet • Attack renamed P. Attack • Defense renamed P. Defense • Castle of London corrected to Westminster Castle (historically correct) • Broad Sword corrected to Long Sword (broad sword is an ambiguous term) • Chi Heal renamed Chakra • Horrible Precision renamed Stygian Senbon • Needle Barrage renamed Senbon Salvo • Inner Strength renamed Resolve • Spirit Purge renamed Meditate • References to Chi renamed Ki • Fixed all references to "Tramboline," how tired was I when I wrote that! • Jacopo no longer refers to his reward as “his old hunting bow” (it is now a Sling) Many, many spelling and grammar Fixes