We've launched and updated!!
2018-03-16The game was launched this morning in its full form. We've been working hard from our hotel room at South by Southwest. We've been able to get a lot of good, well sought after play data simply by interacting with fans. Its been so good, in fact, that we have already posted several quality of life updates and slight updates to help with the game. Mostly, we've added a few things like skipping the intro cutscene, gaurd behavior clarity, and some additional indicators. We've also found a few ways to soft-lock the player while watching testers (mostly involving dozens of loads from the pause menu without ever dying or restarting the game) and also a few strange prisoners getting trapped in some places.
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We've slotted some design improvmenets for the monsters and the camp as a whole, so for everyone who is interested in playing the game, reach out and let us know what you think! We'd love to hear your oppinion and make the game better. Thanks! Tugboat, Creative Lead, High Five Studios





