1.0.0.11 PATCH NOTES (7/23/2018)
2018-07-27• Added a zooming feature, bound to the D pad (home and end on PC keyboard) • Added an on-screen speedrunner timer, bound to right on the D pad (page down on the PC keyboard). • Added more time to each of the speedrunner achievement times (all platforms). • Added a quick level restart feature, bound to Y on the controller (R on the PC keyboard). • Hopefully fixed the spacing of the timers shown on the "level complete" screen for resolutions greater than 1080p. I say hopefully because I don't own a display greater than 1080p at the moment to definitively test with. But I changed how the on-screen spacing works so that it should scale consistently with the resolution now. • Modified level 15 to make it so you can no longer get stuck and need to restart the level. • Modified a key section of geometry on level 14 to make it less awkward to get to the box behind the red door.
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• Tweaked how the Completionist achievement is tested for, to eliminate the need to log out and log back in to unlock it after getting the last achievement. (Xbox) • Added the ability to use the D pad on the main menu and pause menu, and made it so you can just hold the button down to scroll. • Corrected a situation on level 8 where you couldn't use the small box to hit the blue switch on the larger moving box. The Z Axis: Continuum - 1.0.0.7 Patch Notes (also made on 7/23/2018, from memory) • Fixed a glitch which caused the Completionist achievement to unlock prematurely on Xbox One. • Added a "look around" feature, bound to the right analog stick (WASD on PC keyboard). • Added the ability to use the left and right triggers to rotate the environment on Xbox One and those using a controller on PC. • Added the ability to use the left and right bumpers to rotate the environment, but with the directions inverted. • Fixed some audio saturation issues on level 13. • Tweaked the geometry of level 16 to make a key area less awkward to navigate. • Added an extra blue switch to level 19 to make it so you don't have to restart if you mess up a certain part. • Tweaked the geometry of level 19 to make it less awkward to maneuver the clone in a key area. • Tweaked the geometry of level 17 to make it less awkward to maneuver and rotate by one of the rewind areas.