Early Access Update #1
2020-05-11Hey all! Incredible that it's been thirty-seven years already since we released on Early Access in early April. Life has been a little wild for us all, so this update isn't as big as we were aiming for, but we got some fun changes in related to the way a match can be customized. We've been enjoying the new team play feature even more than we had expected! Release notes: Major Changes • Added five new levels. • Added a setting for playing as teams in the pre-match settings menu. When enabled, players can pick the same color and will then be teamed up together. Be careful, there is friendly fire! • Added setting for disabling catapults in the pre-match settings menu. • Added setting for spawning as a car or a driver in the pre-match settings menu. • Super powerup crates can now be broken by drivers. When this happens, the car spawns with the super powerup enabled on it.
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Minor Changes • Added tips to the loading screen. • Driver air control value turned up, making it much easier to get back onto the map after jumping out of a doomed car. • Drivers can now be controlled a little while stunned and rolling on the ground. • Mechs can now hit things when starting to punch in mid-air. • Super powerup crates are slightly easier to break with cars. • Cleaned up powerup icons. • Made a couple of the hardest levels a little bit easier. • Various minor graphical tweaks and adjustments.





