Patch notes, 1.2.3 Steam release - Merchants and Wiches
2019-07-25Patch 1.2.3 - Merchants and Wiches In the world of Realmstone you can now find little huts that may either contain a helpful merchant or a wicked witch, both can grant you fabulous rewards but at what risk? A witches curse is no laughing matter. Become lord of the lands! You can now claim ownership of your faction's cities by talking to their mayors, each city owned increases the power of your champions. A lot of new features has been added but my main focus has been on fixing existing issues, adding quality of life improvements and optimizing server stability. Changes • Server backup Servers now has a save dated backups in a separate folder. • AI Aggression Enemies will spend less time waiting between attacks. • Rain Rain is now more visible. • DoT damage DoT damage has been reduced by roughly 65%. • DoT stacks
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DoT stacks now fall off as the duration decreases. • Arrow speed Arrows are now bigger and travel 20% slower. • Missile range All missiles travel slightly further. • Speech in XML Npc speech is now saved as XML in the data folder. • Slower world travel All movement on the world map has been reduced roughly 20%. • Potion vendor Potions are now acquired by hiring a alchemist servant. • Chained risen Chain attack has been reworked. • Channeled melee A new type of attacks has been implemented (Frenzy for Berserker and Thousand cuts Shank for Assassin). • You are not you own ally Abilities that effects allies no longer hit you as well, some abilities has been reworked to make up for this. • Spider cult The spider cult has been reworked and they now have spider totems that spawn spiderlings. • Urgerised Urgerisen liches now has access to flamestorm, a new type of spell and Urgerisen zombies can now make themselves explode. • Plague zombies Plague has been reworked and now causes damage over time and snare. • Wyldoverload Some shaman can now overload themselves with wyld energies causing massive explosions (new ability type). • Wizard A new neutral class with access to slow travelling orb attacks. • Focus/Pray Generator for clerics and sages has been completely reworked, this is now a self cast ability that generates energy. • Precision tool tip Precision is now included in ability tool tip calculations. • Fire effect The burning effect is now more visible. • Ray attacks Ray attacks have had a massive visual overhaul. • Merchants and Witches Old huts now spawn on the map, these will contain either a neutral merchant, that will sell you am item based on your champion level, or an aggressive witch. • Loot The random loot generator has been completely reworked and is now based on the random item upgrades from the crafting engine. • Farewell Parnassus The faithless neutral faction is no longer a player faction. • Missile angles Missile angle can be changed during the cast animation, this should make slow cast missiles a lot more viable. • Player cities You can now buy the cities owned by your faction by talking to a new mayor npc found in all cities not overrun by monsters. Talking to a mayor in a city you already own, will open a menu from which you can control what the city should build. Beware though, the less gold a city has, the easier it is for another player to buy the title from you. • Donations You can now donate money to a city by finding the city gold stack and interacting with it. • House power Each house now has a new House power stat, this is a percentage that is added to all that houses champions health and damage dealt. You can increase you house power by claiming cities, hover your mouse over you house power to see your current holdings. Fixes • Server time step fix Server time between updates is now more rigidly monitored to prevent loss of 'frames' and desynchronization. • Ghosts Champions Champions should no longer ghost in the middle of the world map. • Arcane light fix Arcane light should no longer go out when reapplied. • Resource turn in Opening inventory after entering home town should now display the correct amount of resources. • Speed calculations All haste, snare and root calculations have been reworked, this should hopefully put an end to speed calculations bugging when equipping haste abilities while being snared. • AI Performance Enemies are a lot less likely to get confused in a target rich environment. • Wider banners Champion name banners now fit their name.





