5/11 Update & Bug Fixes
2019-05-11This round of patches and updates are fairly minor as we are finishing up the early development stages of the new War mode that we hope to bring to you by the end of this month! We’ll be releasing another update in the coming weeks further elaborating on what we hope to create with this new mode and how you, the player(s), can help us shape this mode! Until, enjoy the updates and see you on the battlefield… or the newly updated beaches of Long Shore! Updates: • Updated Aiming mechanics to prevent players from turning tinto beyblades when aiming close with Mouse/Keyboard controls • Updated sand terrain on Survival Map “Long Shore” and on TDM map “Long Shore” • Updated Survival Enemy Netcode to rely more heavily on Server/Host for position and rotation • Survival Enemy Spawn rate and algorithm tuning • Updated missing and outdated game logos
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• General Project cleanup in preparation for the upcoming War mode Bug Fixes: • Fixed Enemies Targeting Cloaked players on hit/damage • Fixed Healing Drones attempting to heal dead players • Fixed Rocket Launcher Friendly Fire in Survival • Fixed Enemy Bomb Car explosions not dealing damage to Enemy survival minions when killed by player • Fixed a flamethrower turret bug that caused unlimited damage and burn time on enemies on death