Cumulative Fixes and Updates Log
2020-01-16This is a cumulative update from the last post. Updates are usually posted on discord however, once in awhile, I'll post an update on steam to show that the game is still being developed. This isn't as organized as previous posts and is just a listing of documented updates during development. • added canyon map (texturing and decor needed) • added arctic installation map (texturing and decor needed) • added orbital elevator (water still needed) • added new mecha testing arena • fixed issue where screen stays black after cutscene for pvp (usually still persists if other players have not yet loaded properly) • added end screen cutscene for pvp • added bullet push back • optimized menu to have better fps • fixed passive mecha stats not displaying properly • added button sounds • fixed lighting mecha lighting colors when sent over network • added crouching while hovering
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• fixed some animations • optimized animations according to graphical settings • fixed issue where currency wasn't being deducted while purchasing decor parts • fixed menu buttons not reverting back to none clicked state • fixed ui when walking • slowed down max mecha speeds • fixed score to win • changed auto aim indicator and removed horizontal bars • reworked match data RPCS • fixed scan key not binding correctly • renamed shadow settings options • Added proper leader-board stats • (hopefully) fixed out of bounds death when in combat zone • added preliminary working transformation (please select the correct mecha part)! • implemented auto kick when network unstable (needs to be tested) • added new map • added boost fx sounds to all mechs • navigation guide in hangar • revised networking code to be about 0.5 MB/s per mech (without shooting) • changed shooting RPCs • fixed menu to deploy reflections • added turning animation • fixed autoaim when switching to a weapon with no autoaim • edited color correction a bit, added ui pp effects • changed camera distance to show more of the mecha • reworked lights for weapons and boost • changed delta time to fixed delta time for energy regen • redone how ais are handled over the network (save on bandwidth) • fixed wrong damage displayed on charge indicator for melee • changed transformation to have similar count down timer mechanics to hit detector for cross-hair • fixed bullet decals hover over ground • fixed melee weapon • and more undocumented minor bug fixes and updates...






