Update 1.6: FOR STABILITY!
2026-05-25Stability & Crash Fixes • Fixed a crash when navigating the cursor after all enemies are defeated • Fixed a crash when enemies try to attack with no players alive • Fixed a crash when enemies attempt to heal with no allies remaining • Fixed a crash related to the interrogation system when no target exists • Fixed a crash caused by division by zero for units with 0 Agility • Fixed a crash when using the zombie resurrection spell on invalid targets • Fixed a memory leak where card deck data was never cleaned up between battles, causing performance degradation over long sessions Gameplay Bug Fixes • Fixed Invisibility effect lasting forever instead of expiring after its duration • Fixed the "Convinced" debuff permanently disabling enemy attacks instead of wearing off • Fixed the "Disgust" debuff permanently slowing units even after it expired
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• Fixed Speed and "Attack Again" effects canceling each other out • Fixed toxic rain weather not properly applying poison ticks • Fixed weather effects sometimes not applying to players • Fixed consumable items corrupting the Hunger stat when used in battle • Fixed heroes losing all HP when any party member is destroyed, even if they were still alive Balance Changes • Rage damage multiplier reduced (x3 → x2) • Invisibility damage bonus reduced (x2.5 → x2) • Stealth + Defense combo bonus reduced (x2.5 → x2) • Enemy mana is now capped at 20 (same as player), preventing infinite scaling in long fights • Invisibility perk (Perk 4) now grants 15 seconds of stealth instead of being nearly instant





