Recommended13 hrs played
Euclidean Skies demonstrates how far a puzzle game can go when it is built around a single creative idea and commits to exploring it fully. Developed and published by Miro Straka, this atmospheric title expands on the concepts introduced in Euclidean Lands and places players in a world of floating islands, impossible architecture, and carefully constructed tactical challenges. Rather than emphasizing narrative or...
0 found this helpful, 2026-07-16
Recommended2 hrs played
Imagine if Professor Rubik got into a bar fight with a Samurai and they decided to settle their differences by designing a video game. The result is Euclidean Skies. It’s the only game that makes you feel like a mathematical ninja, gliding through shattered worlds where your primary combat move is rearranging the architecture until the bad guy is standing on a wall wondering why "down" just became "left."
0 found this helpful, 2026-03-28
Not recommended5 hrs played
perspective jiggery-pokery is always a great idea for a puzzler, rubik's cubes less so, as far as I'm concerned. gotta help the girl trapped on sometimes pretty cool landscapes reach the exit, ideally with relatively few moves, though there's no hard limit and rotations don't count, only steps. enemies have to be disposed of first, position her next to but not in front of them and bob's your uncle. or agent 47, as...
4 found this helpful, 2026-02-22