Post-launch Update #2
2020-10-07The second post-launch update for Colony Siege is now available! This update adds the most requested feature: full barrier control! Also included is a significant Pounder buff, major rebalancing of the final mission, better alert sounds, and other fixes and improvements. • Added option to toggle the Energy Barrier between two selected towers. • Increased Pounder blast radius and other balancing. • Improved "colony under attack" and "wave starting" alarm sounds. • Optimized game loading code to reduce initial startup time. • Darla: Reduced bonus requirement from 12 to 8 Spinner Traps. • Chaos: Increased transport health, added additional player units, repair towers prioritize virus transport, and other balancing. • Bosses will now only tolerate a certain amount of repathing. • Fixed case where screen was shaking in Second Chance on ultra wide screen monitors.
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• Switched to the latest Fmod sound library. • Switched to the latest Microsoft C++ library. • Other internal fixes to improve performance and stability, especially for large/complex missions. • Added new Founders (welcome!) Thank you so much for your comments, suggestions, and support. We will continue to closely monitor your feedback!





