Version 1.4.0 Patch Notes
2025-10-15Hi everyone, This update introduces various temporal anti-aliasing and upscaling technologies in Trails Through Daybreak. For more in-depth information about these features, read the corresponding patch notes for Trails Through Daybreak II. There are also a variety of other updates and fixes in this build, including many graphical, input and QoL improvements. Graphics & UI • Add DLSS, XeSS and TAA settings • Add new "Color Precision" setting to improve rendering performance for a slight reduction in color precision • Add a new "HQ postprocessing" setting • Add new setting for map icon and text size • Render expanded map at 100% scale even if the render scale is below 100% • Render 3D UI at 100% scale even if the render scale is below 100% • Use slightly improved shadow sampling for "Everything SGSSAA"
Read the full notes
• Improve cloud rendering and fix MSAA/SGSSAA integration with cloud rendering • Improve automatic detection of optimization settings on AMD iGPUs and Intel dGPUs Input • Use SDL2 rather than plain XInput for controller input • This enables automatic controller button prompts, which is now the default • Add support for touchpad as a fully usable button for DualShock/Sense controllers • Add support for L4, R4, L5, R5 as fully usable buttons • If you encounter new controller input issues in this update, you can revert to the old behaviour by setting use_xinput_instead_of_sdl2 to true in settings.yaml • Add a feature to alternate displaying primary and secondary button prompts for actions with more than one binding • Ignore gamepad input when not in focus (this can be disabled via the allow_input_while_inactive setting) • Greatly improve performance when lots of raw input messages are generated (e.g. when using a mouse with a high polling rate) • Implement mouse wheel zoom for expanded minimap QoL • Add Steam timeline markers for BGM changes • Add support for source display in BGM info • Offer the choice to have Steam verify the game's integrity when we crash while running with Steam enabled • Disable screen savers / turning off the screen while the game is running (this can be disabled via the prevent_screen_off setting) • Load save/load dialog thumbnails asynchronously (improves performance with many saves) • Load the default graphics preset on game start if no settings file is present Bug Fixes • Fix rendering of some specific crafts at non-100% renderscale (e.g. Elaine's Sword Ortas) • Fix disappearing minimap icons in specific cases • Fix some enemy targeting issues in Free Look battle camera mode • Minor improvements in EN dialog message when quitting the game from the system menu • Make active voice delays depend on text language rather than voice language • Various fixes to in-game text • Don't unlock the same achievement multiple times (this did not functionally change the behaviour, but could introduce performance issues) • Fix camera control with camp/equip/costume menu open • Don't allow NewGame+ after loading an auto-save without actually having clear saves • Fix minor PCSS sampling artifacts • Fix depth issues with Transparency AA • Fix mesh part draw order (Elaine's bracer costume) • Ignore save folders with the wrong naming scheme • Fix title screen idle movie playback • Fix potential resource leak when reloading models after changing the water rendering setting • No longer display the BGM information for "pinch" battle music every turn when in the pinch state • Fix loss of background blur in settings menu upon changing some graphics settings • Fix SSR initialization with High/Ultra setting As always for our releases, in the unlikely case that you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature. - Peter "Durante" Thoman





