Tower Song v1.3 - Technomancer Synergy
2026-09-17Hello, Tower runners! We've decided to give our favorite Technomancer some love with this latest patch, but for Steam users, we've also implemented a long-needed fix to Cloud Saves. This change could "disappear" your saves though - please see the below patch notes for instructions to fix! Would you like to get in touch? Head on over to the Steam community forums or find us on our Discord! Leave us feedback, suggestions, or report any problems you are having with the game. We will do our best to respond, but we promise we read everything sent our way whether we respond or not. If you don't want to miss news about Tower Song or our next games, just joining our mailing list: https://oigames.substack.com Or stay in touch on your favorite social media platform: • LinkTree :: OI Games • YouTube :: OI Games Major Changes Steam Cloud Fix Steam Cloud is now properly implemented.
Read the full notes
A bug in our build process meant Steam Cloud saves were being saved in a different folder from what Steam Cloud was looking for. This has been fixed. However, this means anyone with a Tower Song save made since roughly late 2024 will not see them in-game, since Steam Cloud will be looking for them in your user profile directory. To remediate this, we have provided an in-game migration tool on the title screen, called "Cloud Save Migration". Simply run this tool and elect to migrate your save file, and everything should work fine. (We'll save backups of everything for you, don't worry.) We apologize for the inconvenience! Ezoan's Balance Update Ezoan's early spells gets a buff - and more. Ezoan was always designed to be a trickier character who rewarded clever strategies and ingenious builds. However, we felt his Magic Missile was too much of a die-roll for the benefit it provided, and Scorch didn't quite pull its weight either. So both spells have been upgraded to give Ezoan a few more meaningful options in the early game as a spellcaster. Gravity Well and Mana Well are now late-game mods as well, since this mod selection reinforces an archetype. We didn't want Ezoan players to feel forced into an archetype so early in the game and not have a chance to experience what the Technomancer/Exosuit juggling could do for them. Let us know what you think of these changes! Patch Notes Features • Steam Cloud re-implemented and verified across devices and user profiles • New Cloud Save Migration menu option to assist users with moving their saves into Steam Cloud Ezoan • Magic Missile now generates 4 Gravity, up from 2. • Lightning Lance is now a Tier 3 mod and no longer generates Gravity. • Scorch is now learned at Level 3, inflicts Cursed Resistance on the main target, and generates 2 Gravity (down from 1). • Melt is now a Tier 1 mod instead of Tier 5, and its effects now appear in Scorch’s description when equipped. • Synergy is now a Tier 1 mod (instead of Tier 3), and also restores 10-30% of target’s MP or reloads 1-2 bullets. • Interceptor is now a Tier 3 mod, instead of Tier 4. • Gravity Well is now a Tier 4 mod, instead of Tier 1. • Mana Well is now a Tier 4 mod, instead of Tier 1. • Spellshield is now a Tier 5 mod, instead of Tier 4. Campaign • Improved collision with various objects in Qadam • Removed the last non-boss combat from the Soul Tower to improve pacing • Improved the flow of conversation in several scenes throughout the campaign Items • New Item: Soul Shard III - Grants 100% HP restoration and 3 uses. Learned at level 12. • Soul Shard II is now learned at level 6 instead of 12 Bug Fixes • Fixed an issue where Exosuit item descriptions would clip off-screen • Fixed an issue where Narriyya was referred to by the wrong name during the Prologue skip scrawl • Fixed an issue in the Road to Domis where an item's glow was mostly hidden by terrain • Fixed an issue where Ezoan referred to Soul Scavengers as spiders, despite their appearance update • Fixed several minor environment art issues





