Small Hotfix
2025-11-12Seems like some enemy spawns (Large beehive, tortoice) were broken in the last update. This patch should fix them so they work again.
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Stray Fawn Studio / May 14, 2020 / Action, Indie, Simulation
13 playing now
Command the Nimbatus and craft drones out of hundreds of different parts. Survive unknown threats in a fully destructible, procedural universe, compete against other players in different arenas or enjoy complete creative freedom in the sandbox.
| Part | Your PC | MinimumNot sure |
|---|---|---|
| CPU | Not set | Quad Core Processor Can't tell |
| GPU | Not set | nVidia® 8800 GT / AMD® 4670 or faster Can't tell |
| RAM | Not set | 4 GB RAM Can't tell |
Seems like some enemy spawns (Large beehive, tortoice) were broken in the last update. This patch should fix them so they work again.
Open on SteamMostly Positive
79% positive, 1,513 reviews
I love the bones of this game, but I just can't recommend it. - Missions are repetitive and boring - Loot being RNG is ok, but often times it leads to difficult missions having horrible rewards - Interesting mechanics are locked behind classes called 'operators', like you can't even upgrade weapons and have fun with the research tree without a specific class
34 found this helpful, 2025-11-12
TLDR: The game looked awesome in the store but when playing it, it was immediately clear that the game is very cheap, quality-wise. I like designing, driving and destroying ships/contraptions. I like physics and destructible terrain. I'm interested in "exploring a procedural universe". This game seemed made for me, but all of these features ended up being pretty superficial. It felt like I was playtesting a...
21 found this helpful, 2026-01-01
Some game mechanics are not well thought through and there are annoying bugs. - threats lack balance - reward upgrades void if you've bought them before - you can assign only one key to actions which limits functionality - many mechanics are not explained at all and you have to trial and error with limited resources - some parts have actions that do not work - one annoying bug is that sticky wheels create a force at...
14 found this helpful, 2026-07-27
I've done two full playthroughs of this game at least, one on the programmer archetype and one without. The programmer archetype radically changes the game and provides a niche experience where you quite literally program the drones to complete objectives, without any direct inputs during missions. If you've ever played the old PS1 game Carnage Heart, this game scratches the same sort of niche. The tradeoff for...
15 found this helpful, 2025-11-19
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