Final update before the early access release!
2017-04-14Hello everyone! Hope you are all doing great. This will probably be the last update before I release my game in early access. I have made numerous fixes and improvements to the game and it is starting to come together beautifully. I still have some more improvements that need to be made but I am confident I can finish them in a month. With that being said, be on the lookout for the early access release sometime next month! I hope I get a lot of feedback during that period on how to improve the game tremendously. A video showcasing the improvements I have made: https://youtu.be/YpNwkpJsZZA Current Improvements: __________________________________________________________________ An option to enable and disable the HUD has been added to the menu An Invert Y axis option has been added to the menu
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Added two more story levels and a tutorial level teaching the player how to use the various abilities Way-points has been added to the HUD An objective indicator has been added to the HUD Enemies respond a lot slower to you teleporting behind them Cover system is finished Squad leaders can be destroyed instantly by consuming all red, blue, and green energy reserves Added different types of squad leaders Finalized the boss fight with the second guardian Decreased load times in some levels Re-designed the earlier levels so the enemies come out of multiple random teleporters instead of just one Health regeneration system has improved. After taking damage, the player will have to wait 30 seconds until his health recharges. Instead of an instantaneous health bar refill, it fills up incrementally. Balanced the combat system ______________________________________________________________________ Thanks everyone for trusting me to bring you a better game! I really am working hard and hopefully the newer version of the game will be a lot more enjoyable. Also thanks again for the support, you guys are awesome :D





