Update 1 Is Live!
2019-01-04Reposting here for visibility on Store Page. Hi all! It's been one week since launch and we've been so excited to see everyone enjoying the game! We have been watching and listening closely and working hard to address bugs and improvements. We have fixed a lot of issues you all have brought to us, as well as made some improvements that should make the early game for new players quite a bit less punishing, while making late game more challenging. Changes include: -Improved tutorial to cover core concepts more thoroughly -Added a Youtube playlist of gameplay in menu for newcomers (thanks youtubers!) -Helped the likelihood you will receive trinkets early game -Added store reputation that explains what drives the likelihood of failed pitches -Nerfed daily bonus money -You now receive patience when trinkets drop as well to help a bit during the day
Read the full notes
-Customers now do more patience damage based on wealth level -Strikes and patience now reset when moving stores -Patience system clarified and visualized better -Raising pay increases patience more modestly -UI loading bug fixed -Double strike bug fixed -Debris config fixed -Various display animation bugs fixed -Day not ending bug seems fixed (was difficult to reproduce so waiting to be sure) Also, a note: we have tested saves from a previous version and it seems they should be unaffected by this patch. So keep on trucking! We are still addressing some bugs and improvements, but we wanted to get this out to you all ASAP to show we are committed to making Assembly Required the best it can be. Stay tuned for future updates and exciting new content! Also, please don't forget to review the game on Steam if you are enjoying. We need more reviews! Happy Holidays! Walter





