Patch 1.5048
2025-11-29Hey Builders! A quick heads-up: the past few weeks have been busy - the recent “silence” was only apparent because we’ve been wrapping a solid batch of improvements. We gathered your feedback (thank you!) and focused on what most affects comfort: performance and memory management. This patch is a meaningful step toward smoother gameplay and faster mission starts. We’re not stopping here, more changes are on the way. Update 1.5048 – Patch Notes Highlights • Significantly reduced RAM and VRAM usage. • Numerous graphics bug fixes and performance optimizations. • Reworked 2D UI assets for a lighter, faster interface. • Balance adjustments across all levels. • Immigrants arrive 50% faster (they’re lightly jogging now - and that’s good!). Performance & Stability • Lower spikes in system memory (RAM) during long sessions. • Better video memory (VRAM) management on lower-capacity GPUs.
Read the full notes
• Fewer micro-stutters during autosaves and asset streaming. Graphics • Fixed multiple lighting and shadow artifacts • Reduced distant object flicker and corrected LOD issues. • Unified color tuning for certain buildings and decorations. Interface (UI) • Rebuilt parts of the 2D set (icons, panels, backgrounds) for better compression and batching. • Reduced UI texture sizes; menus and previews load faster. • Minor readability tweaks: contrast, padding, and element alignment. Gameplay • Immigration: +50% arrival speed (people walk faster). Thanks for all your feedback!





